
It’s incredibly sophisticated for its time, but absurdly hard even for skilled fighting game players. It will relentlessly assault you with special moves, mix-ups, and clever strategies executed with close to no delay. No matter what mode you play on, the AI is ferocious.
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It’s a surprisingly complex game, made almost unplayable for the target audience by an AI that knows how to abuse it. You even have to invest stat points before each battle that changes the strengths of your character. Let me ask you something, though: what do you expect a fighting game tie-in for an anime directed at young girls to be like? A sensible developer would make more an entry-level game, right? Well, Arc System Works isn’t that sensible developer.Įvery character has their own intricate moveset with various kicks & punches, special attacks that are activated with difficult inputs, cancels, grapples, mix-ups, the whole deal.

The game even features a cool rendition of the anime’s OP, including part of the accompanying animation redone in 16-bit glory Finishing a close battle with a desperation attack The game also features a lot of cool backdrops from across the Sailor Moon series, like Rei’s family shrine or the Dead Moon Circus, which in my book make up for some of the iffier sprite work. On the flipside, characters do have their iconic moves and they are further characterized with sound bites taken from the series, as well as unique animations for when they win, fumble moves, or fall down. This also leads to some strange animations like Uranus’ weird stance or Chibiusa launching herself into the stratosphere with every jump. They don’t quite look themselves and are weirdly proportioned compared to the other Sailor Guardians, whose sprites were just recycled from an earlier beat ’em up game. Regrettably, the character sprites aren’t exactly good either, especially for Pluto, Uranus, and Saturn.

Compared to the last game, this roster is expanded with the addition of Sailor Saturn, who at this point in the story is literally the least likely character to be added. This roster features the main characters from the show, alongside the Outer Guardians that were introduced in Sailor Moon S… even though those characters were famously absent in Sailor Moon SuperS, for which this game is meant to be a tie-in. Its story mode is little more than a trip through its character roster, having you fight all of the Sailor Guardians in succession with only two lines of dialogue preceding each battle. The setup for the game is somewhat awkward. Sailor Moon was their first fighting game and, in it, you see a lot of the primordial elements that would define their later series. While the game was published by Angel, development was handled by the then-inexperienced Arc System Works, a developer that is nowadays among the most celebrated and established fighting game experts in the industry. Sailor Moon SuperS: Zenin Sanka!! Shuyaku Sōdatsusen is an upgraded version of its predecessor “Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen”.

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Saturn has a wildly-unbalanced moveset full of ranged attacks that are fast, powerful, and hard to dodge Video games were sure to follow, but something strange, perhaps monumental, happened when publisher Angel decided to make a fighting game.
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It was among the most influential anime of its time worldwide, it proved that action anime for girls could become hit franchises, and the series would remain relevant to this very day, eclipsing even its own 2015 remake. The massive impact of Sailor Moon, both in its native Japan and overseas, can not be overstated.
